Monday, January 28, 2008

Students Click, and a Quiz Becomes a Game

GREAT NECK, N.Y. — The games had begun. In a darkened classroom at Great Neck South High School on a recent afternoon, the Advanced Placement physics students sped through a pop quiz, furiously pressing keys on hand-held clickers. A projection screen tracked their responses in real time, showing who knew what through an animated display of spaceships — individually numbered for each student — that blasted off or fell by the wayside with each right or wrong answer.

As students in Matt Sckalor’s physics class at Great Neck South High School click their answers, the results go up on a screen. They can instantly see their progress, and how the class did.
The students were not competing for grades (it was only a practice quiz), but they certainly acted as if they were.

“Let’s go, let’s go!” yelled a boy from the back of the class. “What’s the next question?” The Great Neck district has been introducing the clickers in an effort to liven up traditional classroom teaching with a more interactive approach. After a successful test at one of its high schools, Great Neck expanded the technology to other schools.

The clickers are part of an increasingly popular technology known as an audience response system, which has been used for everything from surveying game show audiences to polling registered voters. That technology is now spreading to public and private schools across the country...

This from the New York Times. Photo by Joyce Dopkeen.

No comments: